#ifndef _Halt_h_
#define _Halt_h_

#include "GameComponent.h"

class Halt : public GameComponent {
	public:
		static Halt *instance () {
			if (instance_ == NULL) {
				instance_ = new Halt();
				instance_->registerComponent("Halt");
			}
			return instance_;
		}

	  virtual void start ();
		virtual void stop  ();

	private:
			Halt  () {}
			~Halt () {}

	private:
		static Halt *instance_;

};

#endif

